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Christopher's Games, and Stuff.

DOOM (2016)

I recently played, and finished Doom. I gave it a personal score of 9/10. One of my favorite First-Person Shooters of the last year. Honorable mentions also includes Wolfenstein.

 

Sorry for the delay in update. Personal things have been going on.

New Unity Project 2

I absolutely suck at naming my projects, so “New Unity Project 2” is really a new exclusive Shield TV Game.

Why The NVIDIA Sheild TV (2005 verison 16gb)? 

I was partly inspired by the new Nintendo NX ( ūüė¶ sadly I won’t be getting one for the foreseeable future), and how similar the hardware may be — even if it is a bit updated.

I also didn’t want to be constricted to a phone once again as I have in the past, and A lot of my games were mobile, but I haven’t done anything serious with the NVIDIA Shield TV, so I wanted a bit freedom to play with in terms of power, and quite frankly, and wanted to use a regular controller for once.

The Results? 

In a short span I’ve managed to get the analog sticks working. You may look around, and move.

welcome2hell

So whats next?

I’m not quite sure yet. Maybe a Scifi-Theme, RPG mashup so unbalanced, and buggy it might pass for a Bethesda game. Just kidding!! I love all their games!

On a personal level:

I’ve been attending group therapy 4 times a day, for roughly 3 hours a day. I think it’s quite easy to see how motivation to do any sort of programming, game design, or anything computer related might be a bit of a hassle. I do suffer from depression, anxiety. So excuse the lack of updates .

Short update

I haven’t abandoned the blog.

Told ya it was short.

More to come.

TapJump prototype.

Earlier in the year I created a prototype whose core mechanics slightly resemble that of the newly announced Super Mario Run game for mobile.

Here is some game play footage.

Enjoy.

Wrestling Smarks

Smark –¬†Short for “smart mark”. Someone who has inside knowledge of the wrestling business, but isn’t speaking from their own personal experience with the business. Often used as a term of derision for know-it-all fans.

I really dislike these types of fans, and let’s be honest here some of us go on the internet read the dirt sheets, or listen to some of the podcasts, ¬†and like to think we have all this insider knowledge on what goes on behind the scenes. The problem is¬†these fans in turn like to show off their “insider” knowledge, and it can ruin the whole experience for others attending live events, and those watching on the WWE Network. I’m looking at you full sail.

Summer Slam is a good example of this. During the Finn Balor vs Seth Rollins match the crowd was just too busy chanting things that had nothing to do with the match Рwhich was very good by the way.

Just my two cents on this.

 

https://en.wikipedia.org/wiki/Glossary_of_professional_wrestling_terms#Smark

About: Primitive Combat Simulation.

So, what is Primitive Combat Simulation, and what was the inspiration behind this game?

Screenshot_2016-07-31-12-24-09.png

 

Well, it started off simply because I¬†can’t¬†run/play the new Doom game – Yes, seriously. My hardware simply doesn’t support it. I’m also no stranger to browsing the id software github repository from time to time – mainly to read C code. I’m inspired by the games/engines.

My first stab at a 3D first person shooter was with Project Isolation. It runs as intended, but the project file is a mess. I toyed around with several more fps projects afterwards, but nothing ever came out of it, and well, here we are now.

Fun fact, Quake 2 was the first fps I ever played, and it was on the Playstation

What is the gameplay like?

Wolfenstein 3D mixed with Doom. The core gameplay consist of retrieving a key to unlock the next level, shooting enemies, and picking up supplies to replenish yourself with. Really Рnothing fancy. Just a simple mindless shooter to pick up, and play.

itchio_pc_screen2.png

The android version is as simplistic, and clean as I could make it. There is a joystick on the bottom left of the screen. You can use the right side of the screen to look around, and finally a menu button. There is however an ad banner placed at the top, but nothing more. There are no inapp purchases, and no ad pop ups. Just a simple game, with simple controls.

Controls.png
Android screenshot

Features ( as of version 0.4.0 ):

  • 10 levels.
  • updated¬†enemy models.
  • auto save at the end of each level, and ability to load the game.
  • in game menu.
  • clean UI.
  • practice area

You can download the current versions at https://winboy89.itch.io/primitive-combat-simulation

SpaceWaves 2.0 update.

 

Yesterday (7/23/2016) I decided to update SpaveWaves a bit, and bring it into a more modern project setting.

  • Enemies spawn much¬†faster now¬†which improves the games pace.
  • I cleaned up the UI

Note I quickly tested the game, so it might need a bit more of a balance adjusting, nothing too major I would assume.

 

Google-Play-Logo
Click to download

[7/24/2016] Primitive update

I just pushed out a new android build for “Primitive Combat Simulation” that now features 2 levels plus a practice area. I already have a total of 10 levels¬†finished,including the 2 released,¬†that will¬†slowly start¬†rolling out.

 

As always the game is a work in progress, and nothing is ever final.

New in this update:

  • 2 levels.
  • new main menu
  • practice¬†area
  • saving / loading
  • automatic saves

Notes:

There will be no pc , or shield tv build to this version.

Google-Play-Logo
Click to download

 

Primitive: Combat Simulator – Android Only Release.

 

I’ve been hard at working on an update. So here it is. It’s a hefty one underneath.

It now requires Android version to be 4.4. It’s also Free.

Updated

  • Now requires Android version 4.4
  • New item graphics.
  • New controller scheme.
  • Tweaks, and fixes.
  • Enemies have been tweaked, and adjusted.

++Controls++

=============
Hold, and Swipe the small ring in the lower left to move in the direction you want to. This is your joystick.
-Swipe or Hold, and Swipe the right side of the screen to look around. Short swipes provide greater accuracy. Same applies if you Hold, and Swipe slowly.
-If you are within range,and your cross hair is pointed at a robot; you will automatically fire.
-At the start of the game look left, and move towards the checkpoint to restart the level.

 

Google-Play-Logo

NOTE: THERE WILL NOT BE A PC, OR SHIELD TV BUILD FOR THIS VERSION.

 

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