It’s been a while since an update so what have I been working on? Nothing.
I found myself a small part time job, and the need to create has taken a backseat for a while — that is until now. There is something always brewing in my mind, and I’ll share more as I can.
By the way, here’s a screenshots of Mario Kart 8 running at near full speed on my pc 🙂
I recently played, and finished Doom. I gave it a personal score of 9/10. One of my favorite First-Person Shooters of the last year. Honorable mentions also includes Wolfenstein.
Sorry for the delay in update. Personal things have been going on.
I absolutely suck at naming my projects, so “New Unity Project 2” is really a new exclusive Shield TV Game.
Why The NVIDIA Sheild TV (2005 verison 16gb)?
I was partly inspired by the new Nintendo NX ( 😦 sadly I won’t be getting one for the foreseeable future), and how similar the hardware may be — even if it is a bit updated.
I also didn’t want to be constricted to a phone once again as I have in the past, and A lot of my games were mobile, but I haven’t done anything serious with the NVIDIA Shield TV, so I wanted a bit freedom to play with in terms of power, and quite frankly, and wanted to use a regular controller for once.
In a short span I’ve managed to get the analog sticks working. You may look around, and move.
So whats next?
I’m not quite sure yet. Maybe a Scifi-Theme, RPG mashup so unbalanced, and buggy it might pass for a Bethesda game. Just kidding!! I love all their games!
On a personal level:
I’ve been attending group therapy 4 times a day, for roughly 3 hours a day. I think it’s quite easy to see how motivation to do any sort of programming, game design, or anything computer related might be a bit of a hassle. I do suffer from depression, anxiety. So excuse the lack of updates .
I haven’t abandoned the blog.
Told ya it was short.
More to come.
Earlier in the year I created a prototype whose core mechanics slightly resemble that of the newly announced Super Mario Run game for mobile.
Here is some game play footage.
Smark – Short for “smart mark”. Someone who has inside knowledge of the wrestling business, but isn’t speaking from their own personal experience with the business. Often used as a term of derision for know-it-all fans.
I really dislike these types of fans, and let’s be honest here some of us go on the internet read the dirt sheets, or listen to some of the podcasts, and like to think we have all this insider knowledge on what goes on behind the scenes. The problem is these fans in turn like to show off their “insider” knowledge, and it can ruin the whole experience for others attending live events, and those watching on the WWE Network. I’m looking at you full sail.
Summer Slam is a good example of this. During the Finn Balor vs Seth Rollins match the crowd was just too busy chanting things that had nothing to do with the match – which was very good by the way.
Just my two cents on this.
So, what is Primitive Combat Simulation, and what was the inspiration behind this game?
Well, it started off simply because I can’t run/play the new Doom game – Yes, seriously. My hardware simply doesn’t support it. I’m also no stranger to browsing the id software github repository from time to time – mainly to read C code. I’m inspired by the games/engines.
My first stab at a 3D first person shooter was with Project Isolation. It runs as intended, but the project file is a mess. I toyed around with several more fps projects afterwards, but nothing ever came out of it, and well, here we are now.
Fun fact, Quake 2 was the first fps I ever played, and it was on the Playstation
What is the gameplay like?
Wolfenstein 3D mixed with Doom. The core gameplay consist of retrieving a key to unlock the next level, shooting enemies, and picking up supplies to replenish yourself with. Really – nothing fancy. Just a simple mindless shooter to pick up, and play.
The android version is as simplistic, and clean as I could make it. There is a joystick on the bottom left of the screen. You can use the right side of the screen to look around, and finally a menu button. There is however an ad banner placed at the top, but nothing more. There are no in–app purchases, and no ad pop ups. Just a simple game, with simple controls.
Features ( as of version 0.4.0 ):
You can download the current versions at https://winboy89.itch.io/primitive-combat-simulation
Yesterday (7/23/2016) I decided to update SpaveWaves a bit, and bring it into a more modern project setting.
Note I quickly tested the game, so it might need a bit more of a balance adjusting, nothing too major I would assume.
I just pushed out a new android build for “Primitive Combat Simulation” that now features 2 levels plus a practice area. I already have a total of 10 levels finished,including the 2 released, that will slowly start rolling out.
As always the game is a work in progress, and nothing is ever final.
New in this update:
There will be no pc , or shield tv build to this version.