About: Primitive Combat Simulation.

So, what is Primitive Combat Simulation, and what was the inspiration behind this game?



Well, it started off simply because I can’t run/play the new Doom game – Yes, seriously. My hardware simply doesn’t support it. I’m also no stranger to browsing the id software github repository from time to time – mainly to read C code. I’m inspired by the games/engines.

My first stab at a 3D first person shooter was with Project Isolation. It runs as intended, but the project file is a mess. I toyed around with several more fps projects afterwards, but nothing ever came out of it, and well, here we are now.

Fun fact, Quake 2 was the first fps I ever played, and it was on the Playstation

What is the gameplay like?

Wolfenstein 3D mixed with Doom. The core gameplay consist of retrieving a key to unlock the next level, shooting enemies, and picking up supplies to replenish yourself with. Really – nothing fancy. Just a simple mindless shooter to pick up, and play.


The android version is as simplistic, and clean as I could make it. There is a joystick on the bottom left of the screen. You can use the right side of the screen to look around, and finally a menu button. There is however an ad banner placed at the top, but nothing more. There are no inapp purchases, and no ad pop ups. Just a simple game, with simple controls.

Android screenshot

Features ( as of version 0.4.0 ):

  • 10 levels.
  • updated enemy models.
  • auto save at the end of each level, and ability to load the game.
  • in game menu.
  • clean UI.
  • practice area

You can download the current versions at https://winboy89.itch.io/primitive-combat-simulation


8 thoughts on “About: Primitive Combat Simulation.

  1. Comfy Man! July 31, 2016 / 8:05 pm

    Love the inspiration. I was wondering if the auto shooting would take away from the experience or if focusing on movement alone was immersing the player enough? Do you think you would change that?

    Gotta say it’s an ingenious move for a mobile shooter. Looks nice too.


    • Chris July 31, 2016 / 8:16 pm

      I originally toyed around with a button to shoot, but I just didn’t like it, and I wanted a cleaner experience. That is where the auto shooting was born. I’ve iterated it soo many times just to make sure it didn’t take away from the game. You do have to get as close as you can to the enemy for it to activate, within reason of course.

      Liked by 1 person

      • Comfy Man! July 31, 2016 / 8:20 pm

        Sounds tough. I wonder how the player will feel with that? Can you see in the GUI when you’re in range or how much closer you have to get? Awesome mechanic. Is it out yet?


      • Chris July 31, 2016 / 8:38 pm

        Hopefully they’ll enjoy it lol. No gui indicator, but the pistol firing should be enough of a clue since it can only be done within range, as far as how close you have to be, I would say roughly a few inches away from the target. There is definitely enough space between you, and the enemy so you can dodge. Yes, it’s out.

        Liked by 1 person

      • Comfy Man! July 31, 2016 / 8:39 pm

        Woo! Imma download it.

        Liked by 1 person

  2. Comfy Man! July 31, 2016 / 8:05 pm

    What did you use to make it?


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