So, what is Primitive Combat Simulation, and what was the inspiration behind this game?
Well, it started off simply because I can’t run/play the new Doom game – Yes, seriously. My hardware simply doesn’t support it. I’m also no stranger to browsing the id software github repository from time to time – mainly to read C code. I’m inspired by the games/engines.
My first stab at a 3D first person shooter was with Project Isolation. It runs as intended, but the project file is a mess. I toyed around with several more fps projects afterwards, but nothing ever came out of it, and well, here we are now.
Fun fact, Quake 2 was the first fps I ever played, and it was on the Playstation
What is the gameplay like?
Wolfenstein 3D mixed with Doom. The core gameplay consist of retrieving a key to unlock the next level, shooting enemies, and picking up supplies to replenish yourself with. Really – nothing fancy. Just a simple mindless shooter to pick up, and play.
The android version is as simplistic, and clean as I could make it. There is a joystick on the bottom left of the screen. You can use the right side of the screen to look around, and finally a menu button. There is however an ad banner placed at the top, but nothing more. There are no in–app purchases, and no ad pop ups. Just a simple game, with simple controls.
Features ( as of version 0.4.0 ):
- 10 levels.
- updated enemy models.
- auto save at the end of each level, and ability to load the game.
- in game menu.
- clean UI.
- practice area
You can download the current versions at https://winboy89.itch.io/primitive-combat-simulation