I absolutely suck at naming my projects, so “New Unity Project 2” is really a new exclusive Shield TV Game.
Why The NVIDIA Sheild TV (2005 verison 16gb)?
I was partly inspired by the new Nintendo NX ( 😦 sadly I won’t be getting one for the foreseeable future), and how similar the hardware may be — even if it is a bit updated.
I also didn’t want to be constricted to a phone once again as I have in the past, and A lot of my games were mobile, but I haven’t done anything serious with the NVIDIA Shield TV, so I wanted a bit freedom to play with in terms of power, and quite frankly, and wanted to use a regular controller for once.
In a short span I’ve managed to get the analog sticks working. You may look around, and move.
So whats next?
I’m not quite sure yet. Maybe a Scifi-Theme, RPG mashup so unbalanced, and buggy it might pass for a Bethesda game. Just kidding!! I love all their games!
On a personal level:
I’ve been attending group therapy 4 times a day, for roughly 3 hours a day. I think it’s quite easy to see how motivation to do any sort of programming, game design, or anything computer related might be a bit of a hassle. I do suffer from depression, anxiety. So excuse the lack of updates .
So, whatis Primitive Combat Simulation, and what was the inspiration behind this game?
Well, it started off simply because I can’t run/play the new Doom game – Yes, seriously. My hardware simply doesn’t support it. I’m also no stranger to browsing the id software github repository from time to time – mainly to read C code. I’m inspired by the games/engines.
My first stab at a 3D first person shooter was with Project Isolation. It runs as intended, but the project file is a mess. I toyed around with several more fps projects afterwards, but nothing ever came out of it, and well, here we are now.
Fun fact, Quake 2 was the first fps I ever played, and it was on the Playstation
What is the gameplaylike?
Wolfenstein3Dmixed with Doom. The coregameplay consist of retrieving a key to unlock the nextlevel, shooting enemies, and picking up supplies to replenish yourself with. Really – nothing fancy. Just a simple mindless shooter to pick up, and play.
The android version is as simplistic, and clean as I could make it. There is a joystick on the bottom left of the screen. You can use the right side of the screen to look around, and finally a menu button. There is however an ad banner placed at the top, but nothing more. There are no in–app purchases, and no ad pop ups. Just a simple game, with simple controls.
Features ( as of version 0.4.0 ):
updated enemy models.
auto save at the end of each level, and ability to load the game.
I just pushed out a newandroidbuild for “PrimitiveCombatSimulation” that now features2levels plus a practicearea. I already have a total of 10 levelsfinished,including the 2 released, that will slowlystart rollingout.
As always the game is a work in progress, and nothing is ever final.
New in this update:
new main menu
saving / loading
There will be no pc , or shield tv build to this version.
I’ve been hard at working on an update. So here it is. It’s a hefty one underneath.
It now requiresAndroidversion to be 4.4. It’s also Free.
Now requires Android version 4.4
New item graphics.
New controller scheme.
Tweaks, and fixes.
Enemies have been tweaked, and adjusted.
–Hold, and Swipe the small ring in the lower left to move in the direction you want to. This is your joystick.
-Swipe or Hold, and Swipe the right side of the screen to look around. Short swipes provide greater accuracy. Same applies if you Hold, and Swipe slowly.
-If you are withinrange,and your cross hair is pointed at a robot; you will automaticallyfire.
-At the start of the game lookleft, and move towards the checkpoint to restart the level.
NOTE: THERE WILL NOT BE A PC, OR SHIELD TV BUILD FOR THIS VERSION.